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Superhot mind control delete
Superhot mind control delete






superhot mind control delete

You forego the bespoke levels and puzzles of the original game, with the reuse of levels in Mind Control Delete starting to feel repetitive.

superhot mind control delete

It’s the best Superhot experience to date. When you deflect a bullet back at an attacker, throw your sword through two others, grab one of their shotguns out of the air and blow three other enemies away, only to pick up a pencil and throw it through the skull of the one remaining you can’t help but feel like the protagonist in an action movie, especially whilst watching the replay at the end. These encourage different approaches to take care of them, helping to keep the minute to minute gameplay as varied as possible.Īll of these additions combine into what is basically a playground for slow motion combat. Others have just a single highlighted weak spot in red, which could be preferable the the enemies that explode into a rain of bullets when they die. Those holding melee weapons can block thrown objects, whilst those with swords can even block bullets. A railgun, throwable knives and pencils, wooden boards with nails through it there’s a lot of new variety to what you’ll be hitting enemies with, though the railgun is the only new firearm. The katana also now deflects bullets back at the shooter, which is as cool as it is ludicrous, especially when combined with the hack that reflects all bullets back to their respective shooters when you hit just one of them.Īs empowered as you now are, enemies also have a few new tricks. There is a wealth of new items and weapons with which to murder and maim. Combine the katana recall core with a hack that makes the blade bounce between enemies on its way back to you, and you’ll feel almost unstoppable! Cores are powerful and whichever one you choose can be further complemented by hacks. The ability to charge towards an enemy and punch them is an early one, but my favourite is beginning with a katana that you can recall after you’ve thrown it. You begin with a core that gives you three hearts instead of two, but you’ll soon find different cores that grant abilities in place of that extra heart. If hacks are where you tailor the game to suit a playstyle, cores are where you choose one. You’ll begin with a few and unlock more as you find them on the level select grid. With the relevant hacks, you can throw knives and katanas right through enemies, jump on enemies to kill them, or increase the power of your punches. Hacks can be as simple as replenishing your hearts, but can also be significant modifiers to the game, ranging from reducing the cooldown between your shots to causing thrown objects to explode on impact. The main benefit comes between the levels, where you will occasionally get to pick a hack.








Superhot mind control delete